Are you one of the following?
- A student who likes electronic work
- A student who values the harmony between nature and science and technology
- A student who is comfortable with self-study
- A student who likes animals and plants
- A student interested in space
- A student who finds problem solving interesting
- A student who finds it fun to create systems
- A student who likes to eat
- A student who likes to research in books
- A student who will like to use mathematics as a tool
- A student who likes to collects up on junk as parts
- A student who likes to collects empty spice bottles
- A student who likes anime
- A student passionate about manufacturing
- A student aiming to become space engineer
If some of these apply to you, we are sure that this guide will help you develop your engineering sense. The reason for this is that this book is based on the concept of "守・破・離(syu,ha,ri)'' in Japanese martial arts training.
The person who developed this guide began learning programming on his own around 1975, when the Apple II was released. He is a Japanese man who used Macintosh Plus, mainframe general-purpose computers, and minicomputers during his university days. After graduating from university, he worked as an engineer for an airline company, working on aircraft systems, corporate information systems, and business improvement. After earning his doctorate in engineering, he started his own business.
The author introduces the concept of guide.
These three steps will definitely improve your engineering sense.
You start by reproducing it, then adding your own twist, and finally rebuilding it with your favorite attributes. Attributes are the focus of the development approach. If you pay particular attention to the following points, you will gain a greater sense of accomplishment and improve your technical skills.
- ・Product design oriented
- ・Waste recycling oriented
- ・Energy saving oriented
- ・Size-saving oriented
- ・Mature technology oriented
Combining multiple attributes will increase the difficulty level, but it will become your specialty.
Which attribute approach do you start with?
Even if you leave Earth, wouldn't you still want to eat Earth's food?
The theme of the guide is planetary development for settlement. In order for humans to colonize a planet, a self-sufficient food production system is required. There is no doubt that the most effective one is the crop factory. For example, in Star Trek, the Enterprise would have a farm area where crops are grown. For example, in Space 1999, there would be a farm area in the moonbase where crops are grown. For example, in Gundam, there is a farm area within the space colony where you grow crops.
If you think, "In the case of Dragon Ball, there may be synthetic foods like Senz that concentrate nutrients in one tablet.'', then I recommend you the research path of super nutritional tablets.
The theme of this guide is to develop engineers who can develop systems for growing crops so that they can eat the same food in places other than Earth.
Unlimited viewing guide
The guide consists of a main video and secondary guidebook. The structure is divided into 10 chapters for each development phase.Currently, 50 chapters are available and development is ongoing. In order to experience system development, a certain amount of practical training is required. The videos include commentary to the point, but the guidebooks keep comments to a minimum. Watch the video to see the development process, and use the guidebook as a notebook. Video pricing is based on a subscription system, so you can watch all videos for a monthly fee. If you are a Kindle Unlimited member, you can view all guidebooks at no additional charge. Additional information can be obtained from free sites.
After watching the video, it shouldn't be difficult to reproduce the same functionality. Next, you can recreate it with your own ideas, and finally, rebuild it with your favorite attributes, and you've reached your goal. When you have developed all the functions, you will have mastered the tips of system development and manufacturing, and your engineering sense will have improved!
I believe that in the future, you will be playing an active role as an engineer supporting the next generation of space navigation.
The reason is that, why we developed this guide was that there was no STEM learning material that could explicitly experience system development by searching the Internet. Most the learning materials were experiential-oriented robotic materials with only a few lessons. Certainly, the experience of operating a robot in a brief time has its purpose, so it is not something to deny. However, if you want to acquire skills, we believe that one-time experiential learning materials are not sufficient.
Precautions for use
I would like to tell you some things to keep in mind when using the guide. Please note that unlike recent STEM materials, the guide does not provide detailed explanations. What is there is information that will give you hints to think about and research. You may be worried that there is not much explanation, but this is the point of learning. And the greatest value lies in having real images right in front of you. For example, robots that walk on two legs alone are not uncommon these days, but in the past, it was difficult to create robots that could walk on two legs alone. However, in 1996, as soon as Honda created an independent bipedal robot, it became possible to create bipedal robots all over the world. I think this is the power of seeing an actual model.
When you follow the guide and reproduce the same functionality, you will be responsible for researching and understanding the necessary information on your own, and practicing and mastering the necessary skills. For example, selecting the necessary tools, how to make connection wires, how to solder, how to use heat tubes, and how to install plugs are essential basic skills for making electrical circuits. If you search at the library or on the internet, you will find many ways to use these tools. You will learn new knowledge and skills as if you were conquering an RPG.
Price
We have set the prices for guides for each medium to be suitable for self-study. You can watch unlimited video media for a monthly subscription fee of $40. There are over 50 chapters worth of content, so each chapter costs $0.8. Kindle Media is available for unlimited viewing at no additional charge to Kindle Unlimited members. We will continue to increase the number of guides in the future, but the price will remain the same, so please use us with confidence. We will provide additional information on our dedicated homepage.
How was it?
However, depending on your environment and situation, this guide may not be suitable. If you feel that these guides are not suitable for you, please look for other materials to avoid wasting time. If you understand the above, please get the guide here.
Remember,
there's no better time to hone your engineering sense than when you're young.
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